An infinite map generation algorithm has been created and is being applied. So far, it's been a fixed terrain. But now that we're done with this algorithm, we'l...
1. Dash The dash added to this build consumes a significant amount of stamina, allowing you to move short distances at once. The essential key binding of the da...
First off, I apologize for being too late on the current schedule. I've wasted too much time on tutorials internally. This work schedule was aimed at lowering t...
Supernatural equipment Now it seems to pass an important point in the world of ND. Supernatural equipment started to appear. Of course, zombies are also superna...
It's been a long time since it's been a development log! Key bind and UI improvement Recently we have made a lot of changes, but since the work had to be comple...
Change log JSON editor 1. It is now possible to limit the terrain that can be constructed in blue prints. (ex: Potato planting can only be planted in plowed dir...
Added features 1. A weapon that shoots multiple rounds, such as a shotgun 2. Basic farming 3. During training, the progress bar is displayed, and the acquired e...
Bug fix 1. Non (en-US) gamers cannot play the game (Solved) 2. Attack motion is played too slowly and damage does not enter (Solved) I recently discovered an in...