Short dev log - Map generation algorithm




An infinite map generation algorithm has been created and is being applied.

So far, it's been a fixed terrain. But now that we're done with this algorithm, we'll be able to create an infinite map, and we'll be exposed to new terrain every time we play.

The chunk generation itself is also changing. The link between the chunks will be natural because the invasion of the map chunks has been applied.

In addition, if the system used to be a one-way system of natural terrain and artificial terrain, it is now a form of artificial terrain being created over natural terrain.

And I can edit the village through JSON editor.

Natural topography, such as forests, is being created using an algorithm called purlin noise. Maybe we can use this in the future to apply Biome.

Get Nearly Dead

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