Dev log - 20210417


Change log

JSON editor 


1. It is now possible to limit the terrain that can be constructed in blue prints. (ex: Potato planting can only be planted in plowed dirt.) 

2. In floor_data, 'item that comes out when digging the floor' is added, and 'the skill and tool level for digging the floor' is added.

3. Can mod the sound effects that are generated when investigating furniture.

4. It is possible to specify the experience acquired by attacking the enemy.

5. The maximum experience that can be obtained when killing each creature is specified.

6.  Can specify a hauling sound for each creature.


In-game 

1.  All crafting and construction will be able to earn at least 1 experience. So even if player create a difficulty level of 0, will be able to gain a minimum amount of experience. So if you start with level 0, you will not be trapped at 0.

2. When inspecting furniture, a sound effect is generated.

3. You can gain experience by attacking the enemy. Now, it is not a system that increases experience only through training, but can also be obtained through battles.

4. Can now call sounds from animation clips. (ex: reloading sound when reloading)

5. Screaming zombies have been implemented. It call all enemies around that.

6. The zoom in/out of the camera is smoother.

7. A UI function has been added to notify when there is a change in wound, effect, etc.


8. Dealt damage // HP bar animation


9. Shot dispersion UI + targeting mechanism change

10. Item information UI was improved.

Files

Nearly_Dead_Open_Alpha_0417 (32bit)
External
Apr 17, 2021
Nearly_Dead_Open_Alpha_0417 (64bit)
External
Apr 17, 2021
Nearly_Dead_Modding_Tool_210417
External
Apr 17, 2021

Get Nearly Dead

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